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Old Feb 25, 2006, 05:32 PM // 17:32   #1
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Join Date: Apr 2005
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Default Aggro Management Training Area

Howdy,

While talking to a ranger I met during the monk "strike" (read: party), we started discussing some of the more annoying things that can happen while you're monking. I pointed out one of my major pet peeves was aggro management--and that, for instance, a party does -not- need three different people charging aggro. Aggro management can be.. well.. managed much more efficiently if ONE person charges aggro (one person, no doubt, who is buffed), gains it, and then the rest of the people fall in.

Well, after saying this, Vevila Gray (the ranger), made this suggestion: It'd be nice if Anet made an Aggro Management Training Area (to paraphrase).

And I realized, hey, that's not a bad idea. They have all these other training areas. Why not have an area emphasizing the value of good aggro management?

It doesn't even have to be obvious.

It could be hidden in the confines of a more enjoyable mission or area.

Sort of like how they snuck those amazing stance tanks into Black Hole.

Last edited by Studio Ghibli; Feb 25, 2006 at 05:36 PM // 17:36..
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Old Feb 25, 2006, 06:00 PM // 18:00   #2
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Join Date: Jan 2006
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Faction's pre-searing type training area has plenty of training and tidbits that are even rarely seen in late-game pve. I know for sure that there's a little basic targetting training, as well as something about aggroing, like learning about your aggro range. This has been confirmed in either a preview of the game (maybe that pcgamer magazine), or it was confirmed by Gaile or another member of ArenaNET in an interview.
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